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commando.c
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C/C++ Source or Header
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2000-05-04
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21KB
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580 lines
/***************************************************************************
Commando memory map (preliminary)
driver by Nicola Salmoria
MAIN CPU
0000-bfff ROM
d000-d3ff Video RAM
d400-d7ff Color RAM
d800-dbff background video RAM
dc00-dfff background color RAM
e000-ffff RAM
fe00-ff7f Sprites
read:
c000 IN0
c001 IN1
c002 IN2
c003 DSW1
c004 DSW2
write:
c808-c809 background scroll y position
c80a-c80b background scroll x position
SOUND CPU
0000-3fff ROM
4000-47ff RAM
write:
8000 YM2203 #1 control
8001 YM2203 #1 write
8002 YM2203 #2 control
8003 YM2203 #2 write
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *commando_bgvideoram,*commando_bgcolorram;
extern size_t commando_bgvideoram_size;
extern unsigned char *commando_scrollx,*commando_scrolly;
WRITE_HANDLER( commando_bgvideoram_w );
WRITE_HANDLER( commando_bgcolorram_w );
WRITE_HANDLER( commando_spriteram_w );
WRITE_HANDLER( commando_c804_w );
int commando_vh_start(void);
void commando_vh_stop(void);
void commando_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void commando_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static int commando_interrupt(void)
{
return 0x00d7; /* RST 10h - VBLANK */
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0xbfff, MRA_ROM },
{ 0xc000, 0xc000, input_port_0_r },
{ 0xc001, 0xc001, input_port_1_r },
{ 0xc002, 0xc002, input_port_2_r },
{ 0xc003, 0xc003, input_port_3_r },
{ 0xc004, 0xc004, input_port_4_r },
{ 0xd000, 0xffff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xc800, 0xc800, soundlatch_w },
{ 0xc804, 0xc804, commando_c804_w },
{ 0xc808, 0xc809, MWA_RAM, &commando_scrolly },
{ 0xc80a, 0xc80b, MWA_RAM, &commando_scrollx },
{ 0xd000, 0xd3ff, videoram_w, &videoram, &videoram_size },
{ 0xd400, 0xd7ff, colorram_w, &colorram },
{ 0xd800, 0xdbff, commando_bgvideoram_w, &commando_bgvideoram, &commando_bgvideoram_size },
{ 0xdc00, 0xdfff, commando_bgcolorram_w, &commando_bgcolorram },
{ 0xe000, 0xfdff, MWA_RAM },
{ 0xfe00, 0xff7f, commando_spriteram_w, &spriteram, &spriteram_size },
{ 0xff80, 0xffff, MWA_RAM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x4000, 0x47ff, MRA_RAM },
{ 0x6000, 0x6000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x3fff, MWA_ROM },
{ 0x4000, 0x47ff, MWA_RAM },
{ 0x8000, 0x8000, YM2203_control_port_0_w },
{ 0x8001, 0x8001, YM2203_write_port_0_w },
{ 0x8002, 0x8002, YM2203_control_port_1_w },
{ 0x8003, 0x8003, YM2203_write_port_1_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( commando )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x03, "Starting Stage" )
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x04, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x04, "40000 50000" )
PORT_DIPSETTING( 0x07, "10000 500000" )
PORT_DIPSETTING( 0x03, "10000 600000" )
PORT_DIPSETTING( 0x05, "20000 600000" )
PORT_DIPSETTING( 0x01, "20000 700000" )
PORT_DIPSETTING( 0x06, "30000 700000" )
PORT_DIPSETTING( 0x02, "30000 800000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x10, "Normal" )
PORT_DIPSETTING( 0x00, "Difficult" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, "Upright One Player" )
PORT_DIPSETTING( 0x40, "Upright Two Players" )
/* PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) */
PORT_DIPSETTING( 0xc0, DEF_STR( Cocktail ) )
INPUT_PORTS_END
/* service mode replaces demo sounds, different bonus */
INPUT_PORTS_START( commandu )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x03, "Starting Stage" )
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x04, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x07, "10000 50000" )
PORT_DIPSETTING( 0x03, "10000 60000" )
PORT_DIPSETTING( 0x05, "20000 60000" )
PORT_DIPSETTING( 0x01, "20000 70000" )
PORT_DIPSETTING( 0x06, "30000 70000" )
PORT_DIPSETTING( 0x02, "30000 80000" )
PORT_DIPSETTING( 0x04, "40000 100000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_SERVICE( 0x08, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x10, "Normal" )
PORT_DIPSETTING( 0x00, "Difficult" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, "Upright One Player" )
PORT_DIPSETTING( 0x40, "Upright Two Players" )
/* PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) */
PORT_DIPSETTING( 0xc0, DEF_STR( Cocktail ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout tilelayout =
{
16,16, /* 16*16 tiles */
1024, /* 1024 tiles */
3, /* 3 bits per pixel */
{ 0, 1024*32*8, 2*1024*32*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every tile takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
768, /* 768 sprites */
4, /* 4 bits per pixel */
{ 768*64*8+4, 768*64*8+0, 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
32*8+0, 32*8+1, 32*8+2, 32*8+3, 33*8+0, 33*8+1, 33*8+2, 33*8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 192, 16 }, /* colors 192-255 */
{ REGION_GFX2, 0, &tilelayout, 0, 16 }, /* colors 0-127 */
{ REGION_GFX3, 0, &spritelayout, 128, 4 }, /* colors 128-191 */
{ -1 } /* end of array */
};
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz */
{ YM2203_VOL(15,15), YM2203_VOL(15,15) },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_commando =
{
/* basic machine hardware */
{
{
CPU_Z80,
4000000, /* 4 Mhz (?) */
readmem,writemem,0,0,
commando_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3000000, /* 3 Mhz */
sound_readmem,sound_writemem,0,0,
interrupt,4
}
},
60, 500, /* frames per second, vblank duration */
/* vblank duration is crucial to get proper sprite/background alignment */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256,16*4+4*16+16*8,
commando_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_UPDATE_AFTER_VBLANK,
0,
commando_vh_start,
commando_vh_stop,
commando_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( commando )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "m09_cm04.bin", 0x0000, 0x8000, 0x8438b694 )
ROM_LOAD( "m08_cm03.bin", 0x8000, 0x4000, 0x35486542 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "f09_cm02.bin", 0x0000, 0x4000, 0xf9cc4a74 )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "d05_vt01.bin", 0x00000, 0x4000, 0x505726e0 ) /* characters */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a05_vt11.bin", 0x00000, 0x4000, 0x7b2e1b48 ) /* tiles */
ROM_LOAD( "a06_vt12.bin", 0x04000, 0x4000, 0x81b417d3 )
ROM_LOAD( "a07_vt13.bin", 0x08000, 0x4000, 0x5612dbd2 )
ROM_LOAD( "a08_vt14.bin", 0x0c000, 0x4000, 0x2b2dee36 )
ROM_LOAD( "a09_vt15.bin", 0x10000, 0x4000, 0xde70babf )
ROM_LOAD( "a10_vt16.bin", 0x14000, 0x4000, 0x14178237 )
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "e07_vt05.bin", 0x00000, 0x4000, 0x79f16e3d ) /* sprites */
ROM_LOAD( "e08_vt06.bin", 0x04000, 0x4000, 0x26fee521 )
ROM_LOAD( "e09_vt07.bin", 0x08000, 0x4000, 0xca88bdfd )
ROM_LOAD( "h07_vt08.bin", 0x0c000, 0x4000, 0x2019c883 )
ROM_LOAD( "h08_vt09.bin", 0x10000, 0x4000, 0x98703982 )
ROM_LOAD( "h09_vt10.bin", 0x14000, 0x4000, 0xf069d2f8 )
ROM_REGION( 0x0600, REGION_PROMS )
ROM_LOAD( "01d_vtb1.bin", 0x0000, 0x0100, 0x3aba15a1 ) /* red */
ROM_LOAD( "02d_vtb2.bin", 0x0100, 0x0100, 0x88865754 ) /* green */
ROM_LOAD( "03d_vtb3.bin", 0x0200, 0x0100, 0x4c14c3f6 ) /* blue */
ROM_LOAD( "01h_vtb4.bin", 0x0300, 0x0100, 0xb388c246 ) /* palette selector (not used) */
ROM_LOAD( "06l_vtb5.bin", 0x0400, 0x0100, 0x712ac508 ) /* interrupt timing (not used) */
ROM_LOAD( "06e_vtb6.bin", 0x0500, 0x0100, 0x0eaf5158 ) /* video timing (not used) */
ROM_END
ROM_START( commandu )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "u4-f", 0x0000, 0x8000, 0xa6118935 )
ROM_LOAD( "u3-f", 0x8000, 0x4000, 0x24f49684 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "f09_cm02.bin", 0x0000, 0x4000, 0xf9cc4a74 )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "d05_vt01.bin", 0x00000, 0x4000, 0x505726e0 ) /* characters */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a05_vt11.bin", 0x00000, 0x4000, 0x7b2e1b48 ) /* tiles */
ROM_LOAD( "a06_vt12.bin", 0x04000, 0x4000, 0x81b417d3 )
ROM_LOAD( "a07_vt13.bin", 0x08000, 0x4000, 0x5612dbd2 )
ROM_LOAD( "a08_vt14.bin", 0x0c000, 0x4000, 0x2b2dee36 )
ROM_LOAD( "a09_vt15.bin", 0x10000, 0x4000, 0xde70babf )
ROM_LOAD( "a10_vt16.bin", 0x14000, 0x4000, 0x14178237 )
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "e07_vt05.bin", 0x00000, 0x4000, 0x79f16e3d ) /* sprites */
ROM_LOAD( "e08_vt06.bin", 0x04000, 0x4000, 0x26fee521 )
ROM_LOAD( "e09_vt07.bin", 0x08000, 0x4000, 0xca88bdfd )
ROM_LOAD( "h07_vt08.bin", 0x0c000, 0x4000, 0x2019c883 )
ROM_LOAD( "h08_vt09.bin", 0x10000, 0x4000, 0x98703982 )
ROM_LOAD( "h09_vt10.bin", 0x14000, 0x4000, 0xf069d2f8 )
ROM_REGION( 0x0600, REGION_PROMS )
ROM_LOAD( "01d_vtb1.bin", 0x0000, 0x0100, 0x3aba15a1 ) /* red */
ROM_LOAD( "02d_vtb2.bin", 0x0100, 0x0100, 0x88865754 ) /* green */
ROM_LOAD( "03d_vtb3.bin", 0x0200, 0x0100, 0x4c14c3f6 ) /* blue */
ROM_LOAD( "01h_vtb4.bin", 0x0300, 0x0100, 0xb388c246 ) /* palette selector (not used) */
ROM_LOAD( "06l_vtb5.bin", 0x0400, 0x0100, 0x712ac508 ) /* interrupt timing (not used) */
ROM_LOAD( "06e_vtb6.bin", 0x0500, 0x0100, 0x0eaf5158 ) /* video timing (not used) */
ROM_END
ROM_START( commandj )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "09m_so04.bin", 0x0000, 0x8000, 0xd3f2bfb3 )
ROM_LOAD( "08m_so03.bin", 0x8000, 0x4000, 0xed01f472 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "09f_so02.bin", 0x0000, 0x4000, 0xca20aca5 )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "d05_vt01.bin", 0x00000, 0x4000, 0x505726e0 ) /* characters */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a05_vt11.bin", 0x00000, 0x4000, 0x7b2e1b48 ) /* tiles */
ROM_LOAD( "a06_vt12.bin", 0x04000, 0x4000, 0x81b417d3 )
ROM_LOAD( "a07_vt13.bin", 0x08000, 0x4000, 0x5612dbd2 )
ROM_LOAD( "a08_vt14.bin", 0x0c000, 0x4000, 0x2b2dee36 )
ROM_LOAD( "a09_vt15.bin", 0x10000, 0x4000, 0xde70babf )
ROM_LOAD( "a10_vt16.bin", 0x14000, 0x4000, 0x14178237 )
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "e07_vt05.bin", 0x00000, 0x4000, 0x79f16e3d ) /* sprites */
ROM_LOAD( "e08_vt06.bin", 0x04000, 0x4000, 0x26fee521 )
ROM_LOAD( "e09_vt07.bin", 0x08000, 0x4000, 0xca88bdfd )
ROM_LOAD( "h07_vt08.bin", 0x0c000, 0x4000, 0x2019c883 )
ROM_LOAD( "h08_vt09.bin", 0x10000, 0x4000, 0x98703982 )
ROM_LOAD( "h09_vt10.bin", 0x14000, 0x4000, 0xf069d2f8 )
ROM_REGION( 0x0600, REGION_PROMS )
ROM_LOAD( "01d_vtb1.bin", 0x0000, 0x0100, 0x3aba15a1 ) /* red */
ROM_LOAD( "02d_vtb2.bin", 0x0100, 0x0100, 0x88865754 ) /* green */
ROM_LOAD( "03d_vtb3.bin", 0x0200, 0x0100, 0x4c14c3f6 ) /* blue */
ROM_LOAD( "01h_vtb4.bin", 0x0300, 0x0100, 0xb388c246 ) /* palette selector (not used) */
ROM_LOAD( "06l_vtb5.bin", 0x0400, 0x0100, 0x712ac508 ) /* interrupt timing (not used) */
ROM_LOAD( "06e_vtb6.bin", 0x0500, 0x0100, 0x0eaf5158 ) /* video timing (not used) */
ROM_END
ROM_START( spaceinv )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "u4", 0x0000, 0x8000, 0x834ba0de )
ROM_LOAD( "u3", 0x8000, 0x4000, 0x07e4ee3a )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "u2", 0x0000, 0x4000, 0xcbf8c40e )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "u1", 0x00000, 0x4000, 0xf477e13a ) /* characters */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a05_vt11.bin", 0x00000, 0x4000, 0x7b2e1b48 ) /* tiles */
ROM_LOAD( "a06_vt12.bin", 0x04000, 0x4000, 0x81b417d3 )
ROM_LOAD( "a07_vt13.bin", 0x08000, 0x4000, 0x5612dbd2 )
ROM_LOAD( "a08_vt14.bin", 0x0c000, 0x4000, 0x2b2dee36 )
ROM_LOAD( "a09_vt15.bin", 0x10000, 0x4000, 0xde70babf )
ROM_LOAD( "a10_vt16.bin", 0x14000, 0x4000, 0x14178237 )
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "u5", 0x00000, 0x4000, 0x2a97c933 ) /* sprites */
ROM_LOAD( "e08_vt06.bin", 0x04000, 0x4000, 0x26fee521 )
ROM_LOAD( "e09_vt07.bin", 0x08000, 0x4000, 0xca88bdfd )
ROM_LOAD( "u8", 0x0c000, 0x4000, 0xd6b4aa2e )
ROM_LOAD( "h08_vt09.bin", 0x10000, 0x4000, 0x98703982 )
ROM_LOAD( "h09_vt10.bin", 0x14000, 0x4000, 0xf069d2f8 )
ROM_REGION( 0x0600, REGION_PROMS )
ROM_LOAD( "01d_vtb1.bin", 0x0000, 0x0100, 0x3aba15a1 ) /* red */
ROM_LOAD( "02d_vtb2.bin", 0x0100, 0x0100, 0x88865754 ) /* green */
ROM_LOAD( "03d_vtb3.bin", 0x0200, 0x0100, 0x4c14c3f6 ) /* blue */
ROM_LOAD( "01h_vtb4.bin", 0x0300, 0x0100, 0xb388c246 ) /* palette selector (not used) */
ROM_LOAD( "06l_vtb5.bin", 0x0400, 0x0100, 0x712ac508 ) /* interrupt timing (not used) */
ROM_LOAD( "06e_vtb6.bin", 0x0500, 0x0100, 0x0eaf5158 ) /* video timing (not used) */
ROM_END
static void init_commando(void)
{
int A;
unsigned char *rom = memory_region(REGION_CPU1);
int diff = memory_region_length(REGION_CPU1) / 2;
memory_set_opcode_base(0,rom+diff);
/* the first opcode is not encrypted */
rom[0+diff] = rom[0];
for (A = 1;A < 0xc000;A++)
{
int src;
src = rom[A];
rom[A+diff] = src ^ (src & 0xee) ^ ((src & 0xe0) >> 4) ^ ((src & 0x0e) << 4);
}
}
static void init_spaceinv(void)
{
int A;
unsigned char *rom = memory_region(REGION_CPU1);
int diff = memory_region_length(REGION_CPU1) / 2;
memory_set_opcode_base(0,rom+diff);
/* the first opcode *is* encrypted */
for (A = 0;A < 0xc000;A++)
{
int src;
src = rom[A];
rom[A+diff] = src ^ (src & 0xee) ^ ((src & 0xe0) >> 4) ^ ((src & 0x0e) << 4);
}
}
GAME( 1985, commando, 0, commando, commando, commando, ROT90, "Capcom", "Commando (World)" )
GAME( 1985, commandu, commando, commando, commandu, commando, ROT90, "Capcom (Data East USA license)", "Commando (US)" )
GAME( 1985, commandj, commando, commando, commando, commando, ROT90, "Capcom", "Senjo no Ookami" )
GAME( 1985, spaceinv, commando, commando, commando, spaceinv, ROT90, "bootleg", "Space Invasion" )